Last Resort: Apocalypse

Feast your eyes...

My new game, "Last Resort: Apocalypse", was submitted to the App Store on Thursday, March 24, and is awaiting approval. This was the culmination of 3 weeks of intense work, and I'm incredibly happy with the initial build. In order to ship as quickly as I did, there is only one variety of zombie at the moment, but that will change in the first update.

Happy Accidents...

Ran into a neat error while processing assets for a VR prototype. I imported a 3d scan into Blender that was made with Project Tango, and discovered the mesh wasn't shading properly. Since this was a prototype, I said "Screw it" and imported the mesh into Unity when I was done cleaning it up. Once I added a light to the room, I saw the potential for some good nightmare fuel. I still have no idea what's going on, but I'll be exploring a haunted house-style VR experience in the future because of this...

Up and running with Google Cardboard

     

Ok this is exciting: after browsing job postings on LinkedIn for a couple of days, I noticed a decent number of modeling/art jobs weren't even in game development, but were for architectural visualization/VR. I've had a Project Tango and a Google Cardboard for a month now, and I've been DYING to start playing with them. Time to get crazy...