The game is still quite early in development, but it's far enough along to show off. The scope is super small for the initial release: smash the city in an endless 2.5D rampage, while causing as much damage as possible before the clocks runs out. I'll be adding more playable monsters, narrative elements, and some other things post-release.

Structures below the waist can simply be walked through. Anything at waist height or taller needs to be attacked.

Structures below the waist can simply be walked through. Anything at waist height or taller needs to be attacked.

Every building destroyed fills a "Rampage" meter, which automatically unleashes a special ability when filled (fire breath, in this case).

Every building destroyed fills a "Rampage" meter, which automatically unleashes a special ability when filled (fire breath, in this case).