Ran into a neat error while processing assets for a VR prototype. I imported a 3d scan into Blender that was made with Project Tango, and discovered the mesh wasn't shading properly. Since this was a prototype, I said "Screw it" and imported the mesh into Unity when I was done cleaning it up. Once I added a light to the room, I saw the potential for some good nightmare fuel. I still have no idea what's going on, but I'll be exploring a haunted house-style VR experience in the future because of this...
Oh man, this is cool...
Finally broke down and started playing with my Project Tango Dev Kit. This thing is AWESOME. Unfortunately, the mesh Constructor app doesn't quite work the way I thought it did: I assumed the color camera was producing an actual texture map on the fly, when in fact that data is being applied to the mesh as a vertex color. I can't decimate the mesh without losing color information, which means UV unwrapping these things at full resolution is gonna be... Interesting. Should be worth it, though: something came up that requires me to build a prototype with scanned rooms. More on that in a future post...