Happy Accidents...

Ran into a neat error while processing assets for a VR prototype. I imported a 3d scan into Blender that was made with Project Tango, and discovered the mesh wasn't shading properly. Since this was a prototype, I said "Screw it" and imported the mesh into Unity when I was done cleaning it up. Once I added a light to the room, I saw the potential for some good nightmare fuel. I still have no idea what's going on, but I'll be exploring a haunted house-style VR experience in the future because of this...