Busy couple of weeks...

Shipped the zombie update for "Last Resort: Apocalypse", and more importantly, had my first honest to god game industry interview last week. It was an awesome experience chatting with a VERY cool group, and the interview went so well they gave me an art test. Since I didn't have anything in my portfolio with a cartoony aesthetic, I was tasked with making a cartoony pirate ship.

Unfortunately, I didn't get the job, BUT, I got clearance to show off the piece I made. 

I should be wrapping up some new pieces in the next week or so.

Oh man, this is cool...

Finally broke down and started playing with my Project Tango Dev Kit. This thing is AWESOME. Unfortunately, the mesh Constructor app doesn't quite work the way I thought it did: I assumed the color camera was producing an actual texture map on the fly, when in fact that data is being applied to the mesh as a vertex color. I can't decimate the mesh without losing color information, which means UV unwrapping these things at full resolution is gonna be... Interesting. Should be worth it, though: something came up that requires me to build a prototype with scanned rooms. More on that in a future post...

Bathroom WIP

Currently working on a reproduction of a bathroom, and it's far enough along to start showing off.  The goals of this project are: accurate reproduction of the physical space with clean model topologies and UVs, physically-correct materials with (where appropriate) entirely procedurally generated textures, and a final render with accurate reproduction of the lighting conditions in the real bathroom.

BathroomWIP1
Outlet
ToiletWIP1
ToiletWIP2