After a short break, I've officially started work on the first update for "Last Resort: Apocalypse". The focus is to add a variety of zombies for the player to shoot. Here's the design for the Fire Fighter Zombie.
Update Time!
LIVE ON THE APP STORE!!!
IT'S LIVE!!!!!!
"Last Resort: Apocalypse" has officially launched on the App Store!!!!!!!!! I'm freaking out pretty hard right now, but that's just got me that much more pumped to keep working on my portfolio. I'm in the middle of a social media blitz right now, then once I've updated my resumes and job board profiles, it's back to work on the first update. More! Soon!
Last Resort: Apocalypse
Feast your eyes...
My new game, "Last Resort: Apocalypse", was submitted to the App Store on Thursday, March 24, and is awaiting approval. This was the culmination of 3 weeks of intense work, and I'm incredibly happy with the initial build. In order to ship as quickly as I did, there is only one variety of zombie at the moment, but that will change in the first update.
Zombie Time!
It's become painfully obvious that my portfolio needs a stronger emphasis on VR. To remedy this, I've polished-up my Google Cardboard Turret Shooter prototype into something much more stable. I'm also adding zombies. I was really always hoping to do something a little more original with this shooter, but it's pretty much been begging for zombies since Day 1. Now that I've got a final-quality zombie in-engine, I'll get a rough environment up and running before adding more zombies. The goal is to get this shipped to the App Store ASAP. Finished assets will be posted to a dedicated tab in the Models section.