Physically-Based Car Jumping

Wow. Just, wow. I started converting the art assets in "Car Jumper" from the Legacy mobile shaders to the new physically-based Standard Shader in Unity 5. The difference is shocking, which is a testament to how powerful Unity has become. After I've finished converting all of the shaders, I'll start in on the GUI. I have to rewrite the GUI code, implement some visual feedback for power-ups, and add some art to the actual UI elements.