UPDATE #1: The new batch of zombies are baked and awaiting rigging. I am EXTREMELY happy with how they turned out.
Fire Fighter Zombie
Business Zombie
Police Zombie
Zombie EMT
Male Zombie #1: First attempt at a game asset for this project. Started with a high res mesh generated in MakeHuman, and then sculpted in Blender. Textured in GIMP.
Final asset, rigged, animated, and set-up in-game with a PBS material.
Left: Final Source mesh used for texturing. Right: Final Target mesh for iPhone.
Beauty Shots of the Source mesh before baking.
Clockwise from Top Left: Albedo, Specular, Normal, and Ambient Occlusion. All maps were authored at 4k and scaled down for target hardware.
Arena Space: The player stands in the middle of an intersection as zombies attack from all sides. This presented a challenge, as a standard 4-way intersection is quite boring. To break up the space, both physically and visually, I rounded the road in one direction, dead-ended an adjacent road, and added tall buildings on that side of the arena. The opposing roads run straight for one block each, but were visually broken up with vehicles strewn about that the zombies have to navigate around as they attack the player.